Strategy
This is a small prototype 2D strategy game. I am currently learning to work with the godot engine.
This is just a very very early snapshot of the development.
You can point and click to move the units, and use the construction buttons in the upper right corner to build a few new buildings or units. Right click aborts any action. Furthermore you can drag a selection rectangle with the mouse to select multiple units. Water units move only on water, ground units on the ground (avoiding obstacles like buildings) and air units can fly everywhere.
Used assets: https://www.kenney.nl/assets/tiny-battle
Update: all unit types are buildable now, building restrictions due to terrain apply, (Land units on land, sea units on sea, shipyard only at the coast), bigger build buttons,
double click on a unit selects all of the same type and faction
Update: tanks, rocket launchers, SAMs , ships and aircraft can fire now (still everything is not destructable), and there is a simple mechanism for adding waypoints (Alt + Left click) and removing them (Ctrl + Left click). If a position / unit can be attacked, it is being attempted to attack, else it is being attempted to move to.
Left click for selection and issuing orders, right click to deselect, middle click to cancel orders. Note, you may need to repeat the commands a few times still. Still lots of stuff to do.
Update: waypoints can be converted to patrol routes with "P", means the waypoints persist and will be looped over.
Development log
- Integrated ingame Map Editor, update for 4.310 hours ago
- Browser version addedMay 28, 2024
- Internal map format changeMay 28, 2024
- Performance and AircraftMay 25, 2024
- Basic unit behaviorMay 25, 2024
- Basic Saving and LoadingMay 24, 2024
- UpdateMay 18, 2024
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